I’ve created a small utility to remote control projectors over network from midi. It supports all projectors that support PJLink. It’s able to control the power, shutter and input of the projector, and can run stand alone or be controlled with midi control changes from for example QLab or any other midi capable application.
Spring 2012, Recoil Performance Group, Dansescenen Store Carl
Living Room is the result of a process in Recoil Performance Group where we wanted to step back a little bit and look at what we did at Frost. The setup has many similarities, but it’s still a very different performance because of the years in-between. It’s a performance of an hour with 3 dancers on stage, and a video scenography that is evolving during the whole performance. Most of the video scenography is made of a polygon world that in the beginning of the performance is being generated, and slowly during the performance is being crumbled and manipulated with by the dancers live, and is going from a static cold world into a mysterious dynamic world where the dancers are closely connected to the living scenography. My role was designing and implementing the video scenography and tracking.
The performance won the Reumert (the biggest theatre price in Denmark) for best dance performance of the year , and got really good feedback. The performance is going on tour.
“An emotional Knock Out of rare magic” ♥♥♥♥♥ Monna Dithmer, Politiken
“…captivating and exhilarating..” ✶✶✶✶✶✶ Madeleine Saunte, Kultunaut
“It is an incredibly successfull interactive performance” ✶✶✶✶✶ Vibeke Wern, Berlingske
“Beyond the edge of physical and dance technical skill…. beyond all expectation. It is tremendous”
Majbrit Hjelmsbo, Weekendavisen
“Tina Tarpgaards performance LIVING ROOM subjects the audience to marvelous imaginative dance in the wake of apocalyps”
Anne Middelboe Christensen, Information
Summer 2011, ZeBU
Children performance about a girl that follow her own shadow into the shadow world. Together with the graphical designer Siri Carlslund we created a visual storyboard for the performance and created all the shadow worlds she was entering. It was double-projected from front and back to be able to create a layered shadow play (where the shadow could get behind and in front of video we projected). I also had two kinects to manipulate her real shadow, and delay it. And also to make the worlds react on her position. It all is packed in a van and is able to be put up in 3 hours.
Summer 2011, Illutron
The self operational system is a autonomous boat that can navigate the Copenhagen harbor by itself. It uses two old motors from battery driven drills as propellers for steering and propulsion. The controller is a Xperia play phone with GPS, 3G and compass to navigate.
The system was completed in three days to explore the possibilities of the Xperia phones and work the intuitively wrong concept of the combination of phones and water. On the final day the challenge was to prove that it was possible for the boat to sail from the Teglholmen to the south-harbor without interference or control from our hand. Once the way points was placed the boat was left to navigate on its own, while we were following its position over the internet. Although it came frighteningly close to crashing on the rocks, it managed to make the trip and landed right in the arms of its creator who was waiting at the docking station.
This project was a part of a larger Illutron exploration with Xperia Studio. We want to convey the message to the world that technology should be designed for remixing, hacking and by its users. The process was filmed, and will published as part of a larger promotion about the phones.
Credits: Jonas Jongejan, Benjamin Weber and Nikolaj Møbius.
- THE ONE WITH THE ASYLUMSEEKERS AND SOME REJECTED ONES
Spring 2010, NYAVENY
A live theatre performance and sit-com recording in front of a live studio audience.
For 10 seasons the all time favourite sit com Friends aired all over the world. A show about ordinary people with ordinary problems, trying make it work in New York. Trying to get a job, a place to live, maybe get a girlfriend, or try to get rid of one.
This theatre performance casted some other ordinary people who just wants to make their lives work. A group of asylum seekers living in the asylum camps around Copenhagen starred in the roles as the six friends.
For 13 episodes they where hanging out in Central Perk instead of the camps in a serial performance. It was just like real friends, just like real life. Just a little bit funnier.
For the performance i created a simple minimalistic live editing station where i could mix different cameras, add chroma key and subtitles live to the audience. Both in the studio and live on the internet. The performance was directed by Tue Bierring and Jeppe Kristensen, the same people doing Pretty Woman A/S
Spring 2010, Recoil Performance Group, Dansescenen
Together with Recoil Performance Group (choreographer Tina Tarpgaard and programmer Ole Kristensen), we created this danceperformance at Dansescenen. Like Frost we developed our own software that was tracking the 4 dancers live on stage, and generating various outputs on 2 projectors.
The show premiered at Dansescenen in Copenhagen, and has been shown in Firenze 2010 and Stockholm 2010.
You can read much more about the performance here: Recoils
Fall 2009, Danish Dance Theatre, Hippodromen
Dance performance made together with Danish Dance Theatre, Tina Tarpgaard (choreographer), and Ole Kristensen. All the software that generated the scenographics with one projector, was created by me and Ole in approx. 1 month in OpenFrameworks.
The show won in 2010 a Reumert for best dance performance, has been shown several times in Copenhagen, and has been on tour to Amman (Jordan) and Århus (Denmark)
Summer 2009, Ståle Stenslie, National Theatre, Oslo
Art project by Ståle Stenslie on the National Theatre in Oslo as midnight performance where the audience where suited up in custom made suits with 64 vibrators, blind-folded and heard music/texts composed for the performance. I produced in collaboration with Ståle the suits in Oslo during the summer where we had to create a custom software to design the timelines for vibrations that could be played back on a small computer on the audiences back.
Summer 2009, Illutron, Kunsthallen Brandts
The industrial robot N7331227 has been used to grind toilet seats – repetitively, monotone and precise. Each of them perfect, each of the similar.
Now that its working days are over, Illutron equipped the Robot with new attributes, which spot light on the robots limitations as a machine and the humans need of emotional attachment to things.
N7331227 is superior, when it comes to accuracy and endurance, despite of his fascination of us unintelligible and fragile creatures. In an effort to understand us it tries to copy our movements and actions.
In the interactive dimension of the installation, the spectator is asked to express his or her own creativity in paper drawings. N7331227 then attempts to copy the drawings via a panel which controls 96 light bulbs in a matrix
“Kunsthallen Brands Kladefabrik describes the installation as following:
The Danish artist collective Illutron participate with the work “N7331227” which imbues an old industrial robot with new life. Via computer vision the robot has been equipped with the ability to see and has been programmed to read and reproduce the audience’s drawings on a large wall comprising 96 light bulbs.”
Spring 2009, Holmen Event, Copenhagen
This is a project i developed in two weeks together with two friends from the royal school of architecture in copenhagen for a big event that a group of schools held called Holmen Event. We wanted to make a big interactive wall that the audience could play with. It ended up being a photowall, where a empty canvas (beutifully cut out with a lasercutter), could take photos that the audience choosed, and afterwards used to hang the photo on the wall next to all the others.
The canvas was tracked by a camera in the roof when holding it in the light, and when my program saw that it was stable in the frame, a photo was taken inside the square that the canvas formed. At the same time a sound was triggered, and the whole sound universe (designed by my friend Rasmus Kreiner, a theater sound designer) changed.
Afterwards the audience could hold the canvas against the 4x8m big backprojected wall, where a infrared camera behind could track where it was, and how it was rotated. And again, when my program saw it was not moving, it attached the photo to the wall, where it moved in a physics simulator (pushing to other photos) and slowly moving upwards before it was deleted again.
The software is developed in OpenFrameworks, using alot of OpenCV code. The tracking of the canvas on the wall was done with tBeta.
The installation ran for 7 hours during the party, and there was taken more then 500 pictures, and the audience really liked it. People understood the concenpt (even drunk) right away, and told it to each other when passing by. Many came back later and took some more photos
Spring 2009, Recoil Performance Group, Copenhagen
Ole Kristensen and i developed the interactive scenography for this dance performance, choreographed by Tina Tarpgaard. I was on the project in the early programming states for a couple of weeks, helping Ole with programming all the ideas there where, and developing the visual style that Ole then would work further on until the premiere.
You can read alot more at Ole’s blog
Winter 2009, Teater CampX, Copenhagen
The past 5 weeks i’ve been working on a theatre play on theatre CampX called Hush Little Baby as video/image designer. And last week we had opening night after a pretty tuff period. The play is about Filipino au-pairs that travel abroad to earn money, leaving family and children behind in the Philippines. And here in the west they live without any legal protection from their homeland, and earn money under a system that was intended for something completely different. In the play we got some philipin women telling us these stories, together with 3 danish actors that tell the danish story about getting a girl into the house.
So the next 4 weeks i’m going to control sound and video every night at CampX together with these wonderfull people.
For the last couple of months i have been working on a multitouch table together with Ole Kristensen for Vision4. It has been a project i have worked on on very part time, but it has been funny to investigate all the techniques and materials i needed to do it. And now we have made a presentationvideo of the table. It is very much a technical preview, so the demos are more to demostrate what is possible. I have builded the table myself (in my garden), and the code is primary done by me, with some help from Ole Kristensen.
The surface is a thin glass plate with a Lee filter 400 underneath to project on. In the bottom of the box there is an ordinary surveillance camera with a IR filter in (so it only sees infrared light, and not visible light), and a BenQ short-throw projector and a lightbulb wrapped in some color filters. it does give some visible red light, but its not very much. This technique is called DI (Diffused Illumination).
The tracking of the fingers with the camera is done by the opensource application tBeta, and send with OSC to my own openframeworks application that does all the graphical work. I might release the code at some point.
If you have any suggestions or questions, feel free to ask me!
Fall 2008, Halmtorvet Copenhagen
Tue Biering and Jeppe Kristensen created a theatre play which was based on the well known movie called Pretty Woman, but this time performed in 3 containers put together on halmtorvet in copenhagen with room for 50 audience and with a real prostitute from copenhagen on stage every evening. The play was probably the most discussed cultural event in copenhagen this fall. Many politicians went out without knowing anything about the play and taking distance from the project. Even though the organizations that are supporting the prostitutes where supporting the project. The discussion resulted that we had fully booked already before the premiere.
We wanted to create a film-like feeling in the play, so the whole play was recorded with cameras and shown on monitors above the small stage live edited by me. So the audience could look into the hotelroom that we had build (with a glasswall between the audience and the actors) and at the same time look up and see our cut of the movie. To make the delay between the real actors and the tv-monitors as short as possible, i had to buy a old videomixer (Panasonic WJ-MX50) with all the oldschool effects and sit live and cut between the cameras. And have lots and lots of BNC video cables.
Ole and I where invited to New Media Meeting 03, a annual media and art festival held in Norrköping in Sweden, with our installation Stop Motion that we originally made for a big LED screen in Copenhagen. This time we projected it on a big wall outside the main stage of the festival. We decides to rewrite our code, this time in OpenFrameworks, since we had seen a major performance boost in C++. And we decided to try remote trigger a DSLR camera when we took pictures, but this gave us some pretty big problems, since the standards aren’t very well incorporated in the cameras we used. But we got it to work in the end.
I have been playing around with perlin noise in processing, and come up with some pretty organic worms i think. Not rocket science, but funny to look at
Vision4, summer 2008, Kopparberg Sweden
Vision4 was asked by Opera på Skäret to do the visual work for Tosca, and i was hired to do the video programming and assisting on creating the material. Opera på Skäret is a old big sawmill in the middle of nowhere that now is used by a private opera company that makes one to two plays each year, getting people from far away with special train to see it.
We builded 3 small eyeliners in this beautiful room hanging in long wires from the roof, and created virtual walls in the room. A mac pro running isadora was the core of the system creating the 3 projections, and in one scene i had Eyesweb running to track the opera singer and make blood float out of the body reacting on the movement of the singer. It was accomplished with a custom programmed addon for isadora i did myself. The material was otherwise primary prerendered video made by Arthur Steijn and me, and a couple of times live cams places around on the stage.
RE:NEW Festival, Copenhagen central square, summer 2008
With extremely short warning I was invited to make something on a huge LED screen that was put up by a electronic music conference in Copenhagen. They had in the last minute got money to built this 8m tall LED video monolith on the central square in Copenhagen for 2 days, and they needed people to make something on it. So Ole Kristensen and I developed in one week an art work called Stop Motion that was developed for this screen. The concept of the art work is a interactive non timeline based stop motion “movie” that is developed over time. On the screen you see a person stand with an ordinary lightbulb in his hand, and from the air there is hanging a lightbulb down. When you take up the lightbulb yourself and move it around in the air, you see a marker move around on the screen in the same way as the bulb, and at the same time images of other people holding the bulb at the same spot as you do are loading on the screen. When you hit a spot where there has not been taken any photos, a countdown begins, and a camera takes a photo of you, and add you to the grid of images of people holding the lighting bulb.
People really enjoyed playing with the piece, and see them self projected on a big big screen on a spot where many people walks by, and come by later and see them self again.
Because it was made in so little time, it was suffering many technical problems in the begin. We made it in Processing, and the first major major problem with processing is the limit of RAM. We had to save the images in the computers ram, but when we used more then 2 gigabytes of ram it crashed. And loading from harddrive was way to slow. In a later version of this application we ported it to OpenFrameworks witch solved our problems.
Recoil Performance Group, spring 2008
Choreographer Tina Tarpgaard, Recoil Performance and my good friend, programmer Ole Kristensen invited me to help them create body navigation. The body navigation performance was originally part of a larger installation and modern dance performance in copenhagen, by Tim Rushton, Danish Dance Theatre called Labyrint. We had one room out of five rooms to make body navigation in.
Body navigation is a reactive floor-projection where dancers can dance on together with a digital reproduction of themselves. It consist of a camera tracking the dancers on the floor, and a projector that creates a image on the floor around and on the dancers. With this system we where able to create connections and visual images about human relations and emotions that where not otherwise possible.
Ole and I developed a application built in Processing based on a concept developed by Tina Tarpgaard and Ole to track the dancers and create the visuals projected down again. All controlled live by Tina with a control panel developed with Isadora under the performances.
Our part of the show has been touring around the world for several years (Holland, Firenze, Geneva, Brazil, England and more)
Hotel Pro Forma, spring 2008
I assisted Andreas Buhl on video and light on Hotel Pro Forma‘s performance called Relief, and assisted on animating several of the videos. Hotel Pro Forma is a copenhagen based performance group that creates very non-traditional plays in different theatres all over the world. Many of the plays are shown touring around, including this that has been shown around in europe and in Copenhagen.